The rumble in the jungle6/7/2023 ![]() ![]() The three carts, each pulled by a brace of donkeys and heaped with goods under protective canvas, roll along the road.Īfter being at sea, it feels good to be out stretching your legs. It's been a fair enough day since you left the town of Jama. ![]() This will take you to a stat sheet with dice rolling buttons. Unless your DM tells you otherwise, CHOOSE YOUR PIRATE! Click the image of the character you are interested in. To ensure the family continues to see them as a good ship, Captain Tarheel has decided to send some of his crew to protect them along the road. The family has no idea that the Moonwaker is a pirate ship, and will certainly speak well of its captain and crew in Swampshoal Point. One of the Jama merchant families has decided they've had enough of the sea devils and are going to set up shop in Swampshoal Point. ![]() The Harbormaster now demands that one of the "established" city merchants must vouch for a captain's integrity before a ship can sell its cargo, no doubt a ploy of the Kar-Nodge Pirates Fleet.įortunately, Captain Tarheel has come up with a plan. However, selling off the nice pricey loot just wont happen here, as the town has recently endured a sea devil attack.Ĭaptain Tarheel is very frustrated at not being able to sell in the nearby city of Swampshoal Point. Your ship, the Moonwaker, has pulled into Jama, a sea coast town, and sold off some of its bulk stolen cargo at a discounted price. ![]()
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